It’s that time of the year again when Call of Duty’s new instalment hits the shelves.
After three years of jetpacks, wall-running and lasers, Sledgehammer Games are bringing Call of Duty back to its roots in the new title, Call of Duty: WW2.
When it was announced earlier this year that the first-person-shooter would be returning to ‘boots on the ground’ combat, it was music to many fans’ ears.
There was a growing frustration amongst the community with the game’s recent futuristic style but this year fans will be treated to World War 2 content for the first time in almost ten years.
Treyarch’s World at War, which was the fifth instalment in the series, and released back in 2008, was a glowing success and Sledgehammer are hoping to replicate this in what is now the fourteenth instalment.
Sales projections are looking good for Sledgehammer, with gaming industry analyst Mat Piscatella predicting it will top last year’s Infinite Warfare sales by 25%.
Fans can expect a historically accurate campaign following a 1st Infantry Division squadron’s journey through the Western Front.
Bosses have said creating a game around such a bloody event was no easy task but the best way to honour the cause was to be as historically accurate as possible and not shy away from anything.
In terms of multiplayer, fans will have access to ten online maps and treated to a new game mode, War, which will have three maps of its own.
The game also features the highly anticipated Zombies mode.
Sledgehammer co-founder, Michael Condrey, said they drew inspiration from the studio’s hit horror franchise, Dead Space, so fans are in for a scary experience.
Let’s hope for a successful year for Call of Duty: WW2.